List of regional traits

Northerner

+4 to resist cold conditions, +1 to resist cold damage

Woodman of the World

+2 survival to find food and water, +1 knowledge(nature); pick one of these to be a class skill

Hillfolk

+5 Bluff and Sense Motive when delivering/interrupting secret messages

Squid

400 gp poison, Craft (alchemy) is a class skill

Nomadic

+4 survival (avoid being lost)

Highlander

+2 Climb & Acrobatics in rocky terrain

Isolated

+1 initiative, free draw in the surprise round

Mystic

+2 vs death effects while under spell; automatically stabilize if reduced to negative hit points while under spell

Urban

+1 perception; always a class skill

Island Dweller

+1 knowledge(dungeoneering) and knowledge(engineering); one of these is a class skill

Desert

+2 to resist fear effects

List of regional traits

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